![Make the meshinstance ' cubemesh ' have an unwrap that's more useful, or so . . · Issue #1395 · godotengine/godot-proposals · GitHub Make the meshinstance ' cubemesh ' have an unwrap that's more useful, or so . . · Issue #1395 · godotengine/godot-proposals · GitHub](https://user-images.githubusercontent.com/61069740/90850423-ed48c400-e371-11ea-8d93-296dd44c52f3.png)
Make the meshinstance ' cubemesh ' have an unwrap that's more useful, or so . . · Issue #1395 · godotengine/godot-proposals · GitHub
![Texture altas not crop when use as albedo texture in spatial material · Issue #47993 · godotengine/godot · GitHub Texture altas not crop when use as albedo texture in spatial material · Issue #47993 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/9168814/115131775-3817fa00-a02d-11eb-88f2-b8d6ef9b3aeb.png)
Texture altas not crop when use as albedo texture in spatial material · Issue #47993 · godotengine/godot · GitHub
![Whenever I apply displacement map to my mesh, it happens. I cant figure out why. This does not happen if I manually add noise using code, but happens with map. Help. I Whenever I apply displacement map to my mesh, it happens. I cant figure out why. This does not happen if I manually add noise using code, but happens with map. Help. I](https://preview.redd.it/96fb4yba9da51.png?width=640&crop=smart&auto=webp&s=813d709b348a15c385744f84074aa840db213d65)
Whenever I apply displacement map to my mesh, it happens. I cant figure out why. This does not happen if I manually add noise using code, but happens with map. Help. I
![Add a terrain TEXTURE or mesh painter for making nicer terrains . . · Issue #1648 · godotengine/godot-proposals · GitHub Add a terrain TEXTURE or mesh painter for making nicer terrains . . · Issue #1648 · godotengine/godot-proposals · GitHub](https://user-images.githubusercontent.com/61069740/95674718-631f1e00-0bb2-11eb-8c79-733caf23e9d0.gif)